The original Halo on Xbox had no online support. More than 10 years later and The Master Chief Collection doesn’t have LAN support. Halo just isn’t the same without system link.
I’m sure all of us have been told just how important first impressions are. Make a poor first impression to a potential employer and you may never get the chance to prove yourself. Make yourself look like a fool in front of your crush and you may have just ruined your potential date. This basic rule of psychology effects how we judge everything: From our relationships to the products and media we consume. I think most people can agree that Halo: The Master Chief Collection has made an incredibly poor first impression, one so bad that it may never recover.
Halo 2 was released a decade ago. It’s not 2004 anymore. It’s 2014 and things have changed…
Thanks to the current trend of RPG progression systems in modern games, we’re seeing games that aren’t getting harder as you progress through the game. In fact, they’re getting a lot easier.
In the past couple of years there has been a lot of talk of sexism in the gaming industry. In light of current events (The Zoe Quinn scandal), I’d like to write my thoughts on the matter. Rather than focus on the corruption of gaming journalism, I’d like to focus on another cancer spreading through the games media…
When discussing competitive gaming there is always talk on how you can improve as a player. How can I improve my aim? How can I learn this champion? How do I counter X strategy?
As the saying goes: Practice makes perfect. You can read all the guides you want, watch all the best streamers, tournaments and YouTube guides you want, but at the end of the day practice is the best thing you can do.
Obvious, right? Wrong.
Anyone involved in serious discussion about gaming will often hear that “almost 50% of gamers are female”. Anyone actually involved in gaming will quite simply say “bullshit”. In this article I’m going to dismantle some demographic myths perpetuated over and over again. Next time someone gives you a misleading statistic, link them to this article and perhaps you’ll educate them.
League of Legends is the most popular game in the world right now. “Coming Soon™” seems to be the motto for LoL’s developer Riot, as well as a sad but true community joke. As awesome as League of Legends is, it’s quickly becoming outclassed in nearly every aspect by numerous competitors that could eventually dethrone the king if things don’t change soon.
10 years ago annual game releases were unheard of. When you bought a game you expected to play it for the next 3 years or more before the next sequel was released. Sure, sometimes the games would get an expansion or two, for example, Command & Conquer and Diablo, but getting into a new game was like entering a long term relationship, not just a summer fling.
With game developers hastening the development process and publishers outsourcing their IP’s to multiple developers in order to get games out more frequently we’re starting to see a saturation of content, a saturation of games and worst of all, in my opinion, diminishing quality in the game series we’ve all come to love. First person shooters seem to be the worst offenders with Call of Duty being the obvious elephant in the room, but Battlefield and now Halo are on the horizon, racing to catch up.
If you’re reading this article you’ve probably re-read the title a couple of times carefully to make sure you read it correctly. You’re also probably lighting your torches and looking for your pitchfork. That wasn’t a mistake. Halo 2 wasn’t as good as you remember.
Here I am, about to criticise what is probably most peoples favourite Halo game. From YouTube videos I’ve watched, Twitter, Facebook and discussion forums I’m constantly hearing how people can’t wait for Halo Master Chief Collection and most of that excitement is in regards to being able to play Halo 2 again. Here’s the truth though: Halo 2 isn’t as amazing as it’s constantly made out to be and I’m going to explain why.
Field of View (FoV or Field of Vision) is the representation of what your playable character can see on your screen in a first person shooter.
In recent years field of view has been decreased in many games despite wider screens becoming the standard which has a negative impact on many games and can even cause motion sickness in some people.