Halo: The Master Chief Collection has a big problem and it’s probably not what you’re thinking. This isn’t about the bugs and network problems, but the core concept of the Master Chief Collection.
If you’re reading this article you’ve probably re-read the title a couple of times carefully to make sure you read it correctly. You’re also probably lighting your torches and looking for your pitchfork. That wasn’t a mistake. Halo 2 wasn’t as good as you remember.
Here I am, about to criticise what is probably most peoples favourite Halo game. From YouTube videos I’ve watched, Twitter, Facebook and discussion forums I’m constantly hearing how people can’t wait for Halo Master Chief Collection and most of that excitement is in regards to being able to play Halo 2 again. Here’s the truth though: Halo 2 isn’t as amazing as it’s constantly made out to be and I’m going to explain why.
If 343 wants Halo 5 to be the next big eSports title they need to make Halo 5 competitive out of the box. According to Frank O’Connor on the Giant Bomb E3 panel, 343 aims to take Halo 5 back to its roots and make the game more competitive.
Simply having a game that can be competitive isn’t enough though. For a game to be a successful eSports title it must also have a large spectator following that may not be interested in competing. What this means is that the game should be competitive without needing to make adjustments to the movement speed, power up placement, starting weapons, etc.