So, you’ve probably seen the Halo Infinite teaser from the Microsoft E3 2018 conference by now, but if you haven’t, here it is…
After 3 years of Halo 5 we get a teaser trailer for the next Halo game titled Halo Infinite (which will technically be Halo 6).
To say “disappointing” is a bit of an understatement – That’s not to say I have an issue with 343 Industries taking the extra time to make Halo Infinite the best game it can be; my issue is that all we know about the next game is that it will be powered by the ‘Slipspace’ engine when every previous Halo game has been released on a 3 year cycle and we have nothing else to look forward to…
Guys… Halo 5 has a shitty online population. I wish match making in Halo 5 was better too, but please, stop requesting party restrictions in match making – It’s not possible. I’m the last guy on Earth that wants to defend 343 Industries, yet time and time again I find myself getting blasted by every member of every Halo community just because I have the audacity to tell them the facts.
Yes, I’d love to have party restrictions in match making. Why would I argue against this? The point isn’t that 343 shouldn’t have party restrictions in match making, the point I’m trying to make is that 343 can’t have party restrictions in match making.
Ever heard the phrase “don’t shoot the messenger”? Well, today I’m the messenger, and here’s the message that 343 doesn’t have the guts to tell you…
Halo: The Master Chief Collection has a big problem and it’s probably not what you’re thinking. This isn’t about the bugs and network problems, but the core concept of the Master Chief Collection.