Monthly Archives: June 2014

Halo 5 must be competitive by default

If 343 wants Halo 5 to be the next big eSports title they need to make Halo 5 competitive out of the box. According to Frank O’Connor on the Giant Bomb E3 panel, 343 aims to take Halo 5 back to its roots and make the game more competitive.

Simply having a game that can be competitive isn’t enough though. For a game to be a successful eSports title it must also have a large spectator following that may not be interested in competing. What this means is that the game should be competitive without needing to make adjustments to the movement speed, power up placement, starting weapons, etc.

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What Halo 5 multiplayer needs to succeed – Part 2

Welcome to part 2 of my series of articles on how 343 can make sure Halo 5 multiplayer is the kick ass game it should be! If you missed my last article go ahead and click here to check it out!

As a long time competitive Halo fan I’ve written these articles to highlight the best and worst multiplayer aspects of the previous Halo titles and what features 343 should include into Halo 5 to make Halo 5 multiplayer the best in the series!

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Halo Master Chief Collection

Halo Master Chief Collection – Halo 2 Anniversary

Halo 2 was released on November 9th, 2004. On November 11th 2014, celebrating 10 years of Halo 2, Halo Master Chief Collection will be released for the Xbox One. Halo Master Chief Collection will contain Halo 1, Halo 2, Halo 3 and Halo 4, each boasting 1080p resolution, running at 60 frames per second and multiplayer in all its original form to relive the glory days.

Rumours have been circulating for months about Halo 2 Anniversary. For me and many other Halo fans, this is a dream come true. The rumours weren’t only true, they’re better than we could have imagined!

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What Halo 5 multiplayer needs to succeed – Part 1

This is my first in what is likely to be a long series of articles all about Halo 5 multiplayer. I will be going in depth into what made Halo multiplayer great, where it went wrong and what Halo 5 multiplayer needs to succeed in being the amazing game it has the potential to be.

I’ll be focusing primarily on competitive multiplayer aspects.

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DLC can subtract from a game and divide a community

Downloadable content (DLC) is supposed to add to a game. New maps, weapons, game modes and cosmetic upgrades can keep players interested in a game long after the original release date. A lot of developers used to include tools into games to allow customisation and map creation and sometimes they would even release free map packs periodically.

Unfortunately this has been lost on most producers and developers and now it’s just another way to milk every last cent from gamers. Don’t get me wrong, sometimes DLC is awesome and some developers pour their heart and soul into making awesome new map packs, weapons and even story additions. Too often however, DLC seems like nothing more than a cash grab.

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