Monthly Archives: July 2014

League of Legends – Coming Soon™

League of Legends is the most popular game in the world right now. “Coming Soon™” seems to be the motto for LoL’s developer Riot, as well as a sad but true community joke. As awesome as League of Legends is, it’s quickly becoming outclassed in nearly every aspect by numerous competitors that could eventually dethrone the king if things don’t change soon.

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Why annual game releases can hurt eSports

10 years ago annual game releases were unheard of. When you bought a game you expected to play it for the next 3 years or more before the next sequel was released. Sure, sometimes the games would get an expansion or two, for example, Command & Conquer and Diablo, but getting into a new game was like entering a long term relationship, not just a summer fling.

With game developers hastening the development process and publishers outsourcing their IP’s to multiple developers in order to get games out more frequently we’re starting to see a saturation of content, a saturation of games and worst of all, in my opinion, diminishing quality in the game series we’ve all come to love. First person shooters seem to be the worst offenders with Call of Duty being the obvious elephant in the room, but Battlefield and now Halo are on the horizon, racing to catch up.

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Why Halo 2 multiplayer wasn’t as good as you remember

If you’re reading this article you’ve probably re-read the title a couple of times carefully to make sure you read it correctly. You’re also probably lighting your torches and looking for your pitchfork. That wasn’t a mistake. Halo 2 wasn’t as good as you remember.

Here I am, about to criticise what is probably most peoples favourite Halo game. From YouTube videos I’ve watched, Twitter, Facebook and discussion forums I’m constantly hearing how people can’t wait for Halo Master Chief Collection and most of that excitement is in regards to being able to play Halo 2 again. Here’s the truth though: Halo 2 isn’t as amazing as it’s constantly made out to be and I’m going to explain why.

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Why higher Field of View is important in First Person Shooters

Field of View (FoV or Field of Vision) is the representation of what your playable character can see on your screen in a first person shooter.

In recent years field of view has been decreased in many games despite wider screens becoming the standard which has a negative impact on many games and can even cause motion sickness in some people.

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