When discussing competitive gaming there is always talk on how you can improve as a player. How can I improve my aim? How can I learn this champion? How do I counter X strategy?
As the saying goes: Practice makes perfect. You can read all the guides you want, watch all the best streamers, tournaments and YouTube guides you want, but at the end of the day practice is the best thing you can do.
League of Legends is the most popular game in the world right now. “Coming Soon™” seems to be the motto for LoL’s developer Riot, as well as a sad but true community joke. As awesome as League of Legends is, it’s quickly becoming outclassed in nearly every aspect by numerous competitors that could eventually dethrone the king if things don’t change soon.
10 years ago annual game releases were unheard of. When you bought a game you expected to play it for the next 3 years or more before the next sequel was released. Sure, sometimes the games would get an expansion or two, for example, Command & Conquer and Diablo, but getting into a new game was like entering a long term relationship, not just a summer fling.
With game developers hastening the development process and publishers outsourcing their IP’s to multiple developers in order to get games out more frequently we’re starting to see a saturation of content, a saturation of games and worst of all, in my opinion, diminishing quality in the game series we’ve all come to love. First person shooters seem to be the worst offenders with Call of Duty being the obvious elephant in the room, but Battlefield and now Halo are on the horizon, racing to catch up.