10 years ago annual game releases were unheard of. When you bought a game you expected to play it for the next 3 years or more before the next sequel was released. Sure, sometimes the games would get an expansion or two, for example, Command & Conquer and Diablo, but getting into a new game was like entering a long term relationship, not just a summer fling.
With game developers hastening the development process and publishers outsourcing their IP’s to multiple developers in order to get games out more frequently we’re starting to see a saturation of content, a saturation of games and worst of all, in my opinion, diminishing quality in the game series we’ve all come to love. First person shooters seem to be the worst offenders with Call of Duty being the obvious elephant in the room, but Battlefield and now Halo are on the horizon, racing to catch up.
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